Lichao Shen
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shenlichao.com
Fields of Interest
Human-Computer Interaction
User Interface
Virtual Reality • Mixed Reality • Wearable Computing • Haptics
Robotics • Interaction Design
Education
Master
Keio University
Sep 2015 - 23 Mar 2018. Tokyo, Japan.
- Human-Computer Interaction, Graudate School of Media Design.
- GPA: 3.84 / 4.33. English Instruction.
- Thesis: Visual Expansion by Animal-Inspired Visuomotor Modification.
- Supervisor: Prof. Kouta Minamizawa; Co-supervisor: Prof. Kai Kunze.
Pratt Institute
Jan 2017 - May 2017. Brooklyn, US.
Royal College of Art & Imperial College London
Sep 2016 - Dec 2016. London, UK.
Bachelor
Beihang University
15 Sep 2010 - 1 Jul 2014. Beijing, China.
- Industrial Design, School of Mechanical Engineering.
- GPA: 3.6 / 4.0. Outstanding Graduate.
Research Experience
Rochester Intitute of Technology
Research Intern, Altered Reality Group.
Jul 2020 - Nov 2020. (Remotely.)
- Director: Prof. Roshan Peiris.
- Finalized the user study of thermal sensation and visuomotor research.
University of Auckland
Research Intern, Empathic Computing Lab.
Mar 2019 - Jun 2019. Auckland, New Zealand.
- Director: Prof. Mark Billinghurst.
- Developed VR applications for remote access on standalone mobile platform.
- Advised, designed and fabricated the prototypes for commercialization of remoto collaboration and XR technology.
- Explored on new interfaces with AR goggles, machine learning, and brain-computer interface.
Keio University
Research Intern, Embodied Media Project.
Feb 2018 - Jul 2018. Tokyo, Japan.
- Director: Prof. Kouta Minamizawa.
- Research on themes of haptic design, telexistence, virtual reality, and sensory augmentation.
- Developed experiments, prototypes and applications with technologies including VR/AR, EEG, EMG, EMS, eye-tracking and wearable computing.
Professional Experience
China Mobile Shanghai Research
Product Manager.
Jun 2019 - present. Shanghai, China.
- Researched on solutions in communication and information technology, and transportation industry fields including internet of vehicle, autonomous driving, and vehicle to everything (V2X).
- Managed the product line of on-board electronics, and engaged in the process of business analysis, design refinement, factory manufacture, and software development.
- Designed, developed, and patented new products and applications, to business and to customer.
Lenovo Research
User Experience Design Intern.
Sep 2013 - Feb 2014. Beijing, China.
- Conducted user research towards various types of consumer electronics, including laptop, tablet, phone, etc., in User Research Center.
- Developed the preliminary design of the next generation smart devices.
Publications
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Lichao Shen, MHD Yamen Saraiji, Kai Kunze, Kouta Minamizawa, and Roshan Lalintha Peiris. 2020. Visuomotor Influence of Attached Robotic Neck Augmentation. InSymposium on Spatial User Interaction (SUI ‘20). Association for Computing Machinery, New York, NY, USA, Article 14, 1–10. DOI:https://doi.org/10.1145/3385959.3418460
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MHD Yamen Saraiji, Roshan Lalintha Peiris, Lichao Shen, Kouta Minamizawa, and Susumu Tachi. 2018. Ambient: Facial Thermal Feedback in Remotely Operated Applications. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA ‘18). ACM, New York, NY, USA, Paper D321, 4 pages. DOI: https://doi.org/10.1145/3170427.3186483
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Lichao Shen, MHD Yamen Saraji, Kai Kunze, and Kouta Minamizawa. 2018. Unconstrained Neck: Omnidirectional Observation from an Extra Robotic Neck. In Proceedings of the 9th Augmented Human International Conference (AH ‘18). ACM, New York, NY, USA, Article 38, 2 pages. DOI: https://doi.org/10.1145/3174910.3174955
Patents
- CN211319386U, A System of Vehicle to Everything. 2020.
- CN214507271U, An On-Board Project Device. 2021.
Exhibitions
- Auto China, 13th Beijing International Vehicle Exhibition. Work: AERO Racing Car. 2014.
- City Museum Tokyo Design Show. Work: Hahaki Postcard System. 2014.
Awards
- Best Demo Award, 2018 Augmented Human 9th International Conference (AH ‘18). 2018.
- Design Excellent Prize, Gifts of Fuyang Design Competition. 2013.
- Finalist, Red Dot Design Award. 2013.
- Second Prize, Fengru Cup Student Innovation Competition. 2011.
- Outstanding Graduate. 2014.
- Outstanding Student Leader. 2013.
- Merit Student. 2011.
Scholarships
- Scholarship of Academic Performance, Beihang University. 2011-2013.
- Scholarship of Social Duty. 2013.
- Scholarship of Science and Technology Competition. 2011.
Skills
Programming
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C, C#, JavaScript, Python
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HTML, CSS, TeX, Git
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Unity, Arduino, Processing, Jupyter
Engineering
- Technical Drawing, Mechine Processing, Mechanial Design (SolidWorks, Pro/ENGINEER, AutoCAD)
Design
- Sketch, Paint, Graphical Editing (Photoshop, Illustrator, Premiere, Sketch)
- Prototyping, Fabrication (3D printer, laser cutter, wood, metal, plastic)
- 3D modeling, Rendering (3Ds Max, Rhinoceros, Grasshopper, KeyShot, V-Ray)
Language
- Chinese (Native)
- English (Proficient)
- Japanese (Elementary)
Research Projects
more at cv.shenlichao.com/#research
Limitless Oculus
Visual Expansion by Animal-Inspired Visuomotor Modification
Master Thesis
Supervisor: Kouta Minamizawa, Sub-supervisor: Kai Kunze, Co-viewer: Ishido Nanako
Humans are trapped in their limited senses. The human vision was relatively narrow and weak, comparing to the variety of animal superior abilities. Through my investigation, it was figured out that the human musculoskeletal systems, especially the neck, were a factor limiting the spatial range of vision. In order to help human overcome part of those limitations, I proposed the animal-inspired concept called Limitless Oculus. That was to substitute or modify the original visuomotor coordination of human, with a certain artificial mechanism. The mechanism, orienting the vision, was modified and designed to be programmable and customizable. The benefits aimed to promote the flexibility of the spatial orientation of vision, and hence achieve visual expansion and substitution. Besides, the concept had more possible applications with a variety of modifications and mechanisms. The method had physiological and cognitive influence, so it can not only be a tool but also change human mind. Two prototypes were presented. Then I conducted experiments to evaluate the performance of the prototypes, and prove the feasibility of the concept. The result indicated that the spatial range of vision was expanded, while the speed of the scan and response could also be augmented in a certain range.
[PDF]
Unconstrained Neck
Omnidirectional Observation from an Extra Robotic Neck
AH’18 BEST DEMO AWARD
Due to the narrow range of motion of the neck and the small visual field of the eyes, the human visual sense is limited in terms of the spatial range. We address this visual limitation by proposing a programmable neck that can leverage the range of motion limits. Unconstrained Neck, a head-mounted robotic neck, is a substitution neck system which provides a wider range of motion enabling humans to overcome the physical constraints of the neck. Using this robotic neck, it is also possible to control the visual/motor gain, which allows the user to thus control the range and speed of his effective neck motion or visual motion.
[DOI] . [PDF] . [Video] . [Best Demo Award]
Ambient
Facial Thermal Feedback in Remotely Operated Applications
CHI’18 EA
Facial thermoreception plays an important role in mediating surrounding ambient and direct feeling of temperature and touch, enhancing our subjective experience of presence. Such sensory modality has not been well explored in the field of telepresence and telexistence. We present Ambient, an enhanced experience of remote presence that consists of a fully facial thermal feedback system combined with the first person view of telexistence systems. Here, we present an overview of the design and implementation of Ambient, along with scenarios envisioned for social and intimate applications.
Eye-in-Hand
“Snail Sight”, Simultaneous Observation of Dual Scenes
Work in Progress
In natural condition, human eyes receive almost the same visual stimulus, but that each eye registers different content could lead to new visual experience. We present a wearable device that provides two separate visual capture at the position of both hands, i.e., upper limb is utilized to control the orientation of vision. The whole system blends the two image sources avoiding the binocular rivalry, and thus enables the user to observe on two different visual information simultaneously. It improves the flexibility of vision orienting, and alters the visuomotor coordination drastically. We then examine user’s adaptability to the split vision and the by-product sickness.
Bug View
“Being a Spider”, Telexistence from Human to a Spider Robot
Course Work
Existing telepresence and telexistence research focus on humanoid and duplicating human sensation. Different from those, Bug View focus on mapping the human bodily consciousness to a non-human subject with totally different body schema, and here it is a spider robot. Its proposal is to provide an immersive experience of “being a spider”, and smooth operation of the robot. The human-robot mapping consists of sensory mapping and kinematic mapping. We provide several feasible methods and build prototypes. Then we plan to conduct the experiment to find out the best way to provide the highest degree of presence. At least, the potential application of this kind of technology is discussed.
Design Projects
more at cv.shenlichao.com/#design
TP/Screamer
TP/Screamer (Toilet Paper Screamer), is a new eco-friendly toilet paper dispenser designed to reduce the waste of toilet paper. Every time when the sheets are pulled out over the limit (for instance, the length of 30 inches), it will let out voice warning to notify users to stop consuming more than necessity. It is good for both education and fun, and suitable for both public and home. The product is prepared for online crowdfunding.
- Designed the product individually, and fabricated an appearance prototype and a functional prototype.
- Finished branding materials including a pictured story and a promotional video.
[Kickstarter] . [Video]
Hahaki
Hahaki is a postcard customization system for modern cities. It consists of one smartphone application and one printing machine. In the app, users can choose to edit the content and pin interesting information on the postcards. After customization, users may print them at the print machines placed near the scenic area, and then post. It was selected to “City, Museum, Tokyo” Design Exhibition in Tokyo, Japan, in December 2013.
- Led a group to finish the project.
- Proposed the concept, and designed the demo, UX and UI of the mobile app and the printer.
[PDF]
AERO-2013 Racing Car
AERO-2013 is the annual model of the AERO racing team, a student team. It is a racing car constructed for the Formula SAE series motor competitions. The design work is finished collaboratively based on the Formula SAE rules. Aerodynamic effect is considered and analyzed by computational fluid dynamics. It won 8th place out of 53 teams in the competition of Formula Student China 2013, and then was selected to the exhibition of Auto China 2014 by the sponsor.
- Designed the bodywork and aerodynamic kit.
- Participated in building the vehicle.
[PDF]